![]() ![]() Charger: attacks well and can beat casters in one hit (most of the time).Avenger: uses Vengeance as his main attack to add elemental damage.If anyone else has anything feel free to chime in.The Paladin is a powerful character against monsters and bosses, and against other characters if you are using a Hammerdin. ![]() It all seems great but it also seems like a hard commitment to the build at every stage of the game with the biggest advantage only being at the later stages. Which is all a ton of healing when you need it and when you don’t you have resistances + convection to fall back on. The only thing a cleric is doing differently is bringing a +25 life per second heal along with Meditation, I believe you can enable cleansing on your own and double that to 50/s, and if you hit your holy bolts they’re equivalent to a super healing potion by the time your level 40. Zealer / Smiter brings a high level Fanat and resistance auras.Pure Hammer (Hoto/Spirit + Spirit) uses concentration aura primarily but if you have two paladins then you are free to bring low level convection and salvation as off-aura.1pt smiter (HoZ Hammerdin) brings Fanat.Then the alternatives (mainly at the point where you hit hell as a group). ← This here is where I think it becomes clunky to imagine playing and building out the character. ← This wouldn’t be a deal breaker for me just something to keep in mind since additionally, having a high level meditation aura on that insight is now very important.įor damage you swap between FoH / Holy Bolt but because of a self healing exploit in an earlier patch FoH no longer heals allies. ![]() In order to make the build useful it seems like you will be relying on Insight to provide your Meditation + Prayer so you can scroll between Convection / Salvation. If your group has a sorceress, assassin, or melee damage dealer they’re going to benefit a lot from conviction aura. If your group can only afford 1 insight then its better on a sorceress unless your planning on walking everywhere. ![]() I can see a lot of ways that they would be invaluable vs all the bosses and the majority of places you would be farming as a group. I had to think about this question for awhile and I would probably say that a cleric paladin is a really good choice in a playthrough with friends if your all going to stick together. ![]()
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